Alice Through the Looking Glass Wonder Mirror
An award-winning AR journey through the looking glass
As part of my work with Part IV, I created a number of 2D and 3D assets for an augmented reality photo booth transforming visitors into characters for Disney's upcoming film Alice Through the Looking Glass. We designed the booth, the experience and the technology, improving upon already existing face tracking tech by adding support for real-time dynamic 3D props. Disney gave us a blank slate to work upon, and it was a collaborative effort between both the creative and technical teams to bring this project to realization, as there weren't off-the-shelf solutions for combining 2D facial mapping with head tracking for 3D props with accurate occlusion.
I designed the digital makeup, 3D props and textures in the experience. Being that it was an iterative process much of my role allowed me to play with the ways to realize each character in their own individual way. It debuted at D23 Expo 2015, was on display at Disney's California Adventure, and went on tour to promote the film.
Our work won a few awards, including a CLIO Keyart!
Client: Disney Studios
Tools Used: Unity 3D, Maya, 3DS Max, Photoshop
Duration: 7 months
Team Size: 5
My Role: 2D Texture Painting, Fur Rendering, 3D Modeling, UV Unwrapping, Rigging
Process, Textures & Models
A peek into some of the process and pieces created for the execution.