ASHLEY PINNICK

Art direction | xr | tech art

 
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PROJECTS


 

PLAYGROUND

I help lead UX and prototyping on Playground, the Pixel phone’s 1st party AR creativity app.

TILT BRUSH

A VR creation tool for Vive, Rift and Windows MR. I led art direction and developed over a dozen features across 6 releases.

DEAD BUG CREEK

A VR action-adventure game and years long passion project in development for Playstation VR.

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ALICE WONDER MIRROR

An AR photo booth for Disney Studios, created with Part IV. We won a Clio for our work.

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a show of kindness

I designed the title credits for a narrative VR piece by Peter Chan and Jeremy Cowles. Part of my work with Google.

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prototypes

 

Interactive experiments using Unity and many other tools, ranging from 2014-present. Coming soon!

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Tilt Brush Sketches

 

Along with working on the app itself, I also love to create key art sketches and environments using Tilt Brush. Coming soon!

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comics & illustration

 

When I’m not working digitally, I’m drawing in my sketchbook and working on a comic I’m hoping to self-publish in 2019. More soon!

 

About


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I love occupying the space between disciplines.  You can currently find me at Google working on Tilt Brush & Playground.

In the last few years, I started a game studio with the love of my life, made interactive design and themed experiences at Part IV, helped found Virtual Reality Girls, and taught the first VR courses at Art Center College of Design.

In short, I get out of bed in the morning to create weird and wonderful immersive experiences.

Talks, Teaching & Panels

GDC 2018, Cartoon Network, the Illustration Conference, USC, NFFTY, San Jose Comic Con, Cinequest, Art Center College of Design, VRLA, AIGA Los Angeles

Clients

Disney Studios, Sony Pictures, Amazon, Engadget, TIFF, Marvel Studios, Paramount Pictures, STX Pictures, and more.