Technical Artist | Art Director | Game Developer
I love occupying the space between disciplines. Whether it's art direction, feature development, shader programming, creating UX patterns, experience design, modeling characters, or writing interaction code... I'm all about collaborating with people to make weird and wonderful immersive experiences.
Right now I'm at Google working on Tilt Brush. In the last few years, I started a game studio with the love of my life, made interactive design and themed experiences at Part IV, helped found Virtual Reality Girls, and taught the first VR courses at Art Center College of Design.
In the past I've worked with folks at Disney Studios, Sony Pictures, Engadget and TIFF. I've also spoken about games, art and VR at GDC, the Illustration Conference, Paramount Pictures, USC and NFFTY, as well as had my work recognized at SIGGRAPH.