The Pixel phone’s 1st party AR creativity app. I led prototyping efforts.
An award-winning VR creation tool for Vive, Rift and Windows MR. I led art direction and developed over a dozen features across 7 releases.
DEAD BUG CREEK
A VR action-adventure game made for Playstation VR. I created all art, from VFX to character models, environments and UI.
A selection of interactive experiments using Unity, machine learning, and procedural generation ranging from 2017-present.
a show of kindness
I designed the title credits for a narrative VR piece by Peter Chan and Jeremy Cowles. part of Tilt Brush’s Artist in Residence program.
ALICE WONDER MIRROR
An AR photo booth for Disney Studios, created with Part IV. We won a Clio for our work.
Tilt Brush Sketches
Along with working on the app itself, I also love to create environments using Tilt Brush.
comics & illustration
When I’m not working digitally, I’m drawing in my sketchbook (especially while traveling).
Before Google, I started a game studio with the love of my life, made interactive design and themed experiences at Part IV, helped found Virtual Reality Girls, and taught the first VR courses at Art Center College of Design.
In short, I get out of bed in the morning to create weird and wonderful immersive experiences.
Talks, Teaching & Panels
Disney Studios, Sony Pictures, Amazon, Engadget, TIFF, Marvel Studios, Paramount Pictures, STX Pictures, and more.