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techNICAL art | xr | ART DIRECTION

 
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PROJECTS

 

PLAYGROUND

The Pixel phone’s 1st party AR creativity app. I led prototyping efforts.

TILT BRUSH

An award-winning VR creation tool for Vive, Rift and Windows MR. I led art direction and developed over a dozen features across 7 releases.

DEAD BUG CREEK

A VR action-adventure game made for Playstation VR. I created all art, from VFX to character models, environments and UI.

prototypes

A selection of interactive experiments using Unity, machine learning, and procedural generation ranging from 2017-present.

a show of kindness

I designed the title credits for a narrative VR piece by Peter Chan and Jeremy Cowles. part of Tilt Brush’s Artist in Residence program.

ALICE WONDER MIRROR

An AR photo booth for Disney Studios, created with Part IV. We won a Clio for our work.

Tilt Brush Sketches

 

Along with working on the app itself, I also love to create environments using Tilt Brush.

comics & illustration

 

When I’m not working digitally, I’m drawing in my sketchbook (especially while traveling).

 

About

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I love occupying the space between disciplines.  You can currently find me at Google helping lead a cross-disciplinary team focused on AR/VR. We’ve shipped projects like Tilt Brush & Playground.

Before Google, I started a game studio with the love of my life, made interactive design and themed experiences at Part IV, helped found Virtual Reality Girls, and taught the first VR courses at Art Center College of Design.

In short, I get out of bed in the morning to create weird and wonderful immersive experiences.

Talks, Teaching & Panels

GDC 2018, Cartoon Network, the Illustration Conference, USC, NFFTY, San Jose Comic Con, Cinequest, Art Center College of Design, VRLA, AIGA Los Angeles

Clients

Disney Studios, Sony Pictures, Amazon, Engadget, TIFF, Marvel Studios, Paramount Pictures, STX Pictures, and more.