AshleyPinnick_NewLogo18_Final_Offwhite.png

Art direction | game dev | technical art

 
Untitled_104_03.png

PROJECTS


 

tILT BRUSH

 

A VR creation tool for Rift, Vive, and Windows MR, part of my work at Google. 

DEAD BUG CREEK

 

A forthcoming action-adventure game for Playstation VR. 

ALICE wonder mirror 

 

An AR photo booth for Disney Studios, created with Part IV.  We won a Clio for our work.

static1.squarespace.png

ART STUDIO VR

A quick proof of concept for using your gaze to paint, made in 2 days for early Rift headsets.

Screenshot (1153).png

PROTotyPES

 

Interactive experiments using Unity and lots of other fun tools. Coming soon.

Google-Playground-920x470.jpg

Playground

 

An AR creativity app for the Pixel 3’s camera. My work includes UX design, creative strategy, engineering and helping to lead prototyping efforts.

About


I love occupying the space between disciplines.  You can currently find me at Google working on Tilt Brush & Playground.

In the last few years, I started a game studio with the love of my life, made interactive design and themed experiences at Part IV, helped found Virtual Reality Girls, and taught the first VR courses at Art Center College of Design.

In short, I get out of bed in the morning to create weird and wonderful immersive experiences.

Talks, Teaching & Panels

GDC 2018, Cartoon Network, the Illustration Conference, USC, NFFTY, San Jose Comic Con, Cinequest, Art Center College of Design, VRLA, AIGA Los Angeles

Clients

Disney Studios, Sony Pictures, Amazon, Engadget, TIFF, Marvel Studios, Paramount Pictures, STX Pictures, and more.