I am an Artist & Art Director based in Los Angeles, California.

I’m an artist with over ten years of professional experience in games and entertainment. My superpower is finding connections — between themes in a game’s fiction, visual expression in a game’s systems, and solutions in a team’s combined skills.

I’ve led teams, managed outsourcing from partner studios, and love the process of bringing a game’s unique visual style to life. Personally, I strive to grow my skills both sustainably and collaboratively. I ask questions, get my hands dirty, and always look for opportunities to enrich my understanding.

Over the last decade I have contributed to nearly every part of the art pipeline shipping award-winning games & experiences. My work has encompassed everything from early-stage pitches to released titles, including complete development cycles with teams ranging from as little as 3 to more than 200. Currently I am Art Directing a game for Creature, a new indie studio.

Otherwise, you’ll find me exploring the desert, leather crafting or diving headfirst into a dusty bin of records.

 

Shipped Titles

  • Nano [2023] • Lighthaus Inc

  • Slimeball! [2022] • Meta Reality Labs

  • Color Space VR [2022] • Lighthaus Inc

  • Cosmonious High [2022] • Owlchemy Labs

  • Expo Xplorer [2021] • Magnopus

  • Tilt Brush [10 releases 2016-2019] • Google VR

  • Google Playground [4 releases 2018-2019] • Google VR

  • Blair Witch VR [2016] • Part IV + Lionsgate Studios

  • Ghostbusters VR [2016] • Part IV + Sony Pictures

  • Zootopia: Dancing with Gazelle [2016] • Part IV + Disney

  • Alice: Wonder Mirror AR [2015] • Part IV + Disney

  • Codarica [2013] • Disney Accelerator

Workshops & Speaking

  • GDC 2024 • Art Directing Starship Home [link]

  • Spark Animation Festival • Animation in XR talk

  • Cartoon Network • Realtime Art workshop

  • GDC 2018 • 3 talks on Art, Tech Art & Tilt Brush

  • The Illustration Conference • VR Art talk

  • Paramount Pictures • “New Media” consultant

  • NFFTY • VR game development panelist

  • University of Southern California • Hackathon lead

  • AIGA • Design Debates participant

  • Cinequest • VR game development panelist

  • Siggraph 2015 • Personal game chosen for exhibition