I am an Artist & Art Director based in Los Angeles, California.
I’m an artist with over ten years of professional experience in games and entertainment. My superpower is finding connections — between themes in a game’s fiction, visual expression in a game’s systems, and solutions in a team’s combined skills.
I’ve led teams, managed outsourcing from partner studios, and love the process of bringing a game’s unique visual style to life. Personally, I strive to grow my skills both sustainably and collaboratively. I ask questions, get my hands dirty, and always look for opportunities to enrich my understanding.
Over the last decade I have contributed to nearly every part of the art pipeline shipping award-winning games & experiences. My work has encompassed everything from early-stage pitches to released titles, including complete development cycles with teams ranging from as little as 3 to more than 200. Currently I am Art Directing a game for Creature, a new indie studio.
Otherwise, you’ll find me exploring the desert, leather crafting or diving headfirst into a dusty bin of records.
Shipped Titles
Nano [2023] • Lighthaus Inc
Slimeball! [2022] • Meta Reality Labs
Color Space VR [2022] • Lighthaus Inc
Cosmonious High [2022] • Owlchemy Labs
Expo Xplorer [2021] • Magnopus
Tilt Brush [10 releases 2016-2019] • Google VR
Google Playground [4 releases 2018-2019] • Google VR
Blair Witch VR [2016] • Part IV + Lionsgate Studios
Ghostbusters VR [2016] • Part IV + Sony Pictures
Zootopia: Dancing with Gazelle [2016] • Part IV + Disney
Alice: Wonder Mirror AR [2015] • Part IV + Disney
Codarica [2013] • Disney Accelerator
Workshops & Speaking
GDC 2024 • Art Directing Starship Home [link]
Spark Animation Festival • Animation in XR talk
Cartoon Network • Realtime Art workshop
GDC 2018 • 3 talks on Art, Tech Art & Tilt Brush
The Illustration Conference • VR Art talk
Paramount Pictures • “New Media” consultant
NFFTY • VR game development panelist
University of Southern California • Hackathon lead
AIGA • Design Debates participant
Cinequest • VR game development panelist
Siggraph 2015 • Personal game chosen for exhibition